Architect Continuing Ed

Courses for topics from wellness, outdoor learning environments, and specialized areas such as esports and trauma-informed microenvironments.

  • Develop by Design – Foundations of Esports Learning Environments

    Develop by Design – Foundations of Esports Learning Environments

    Explore how intentionally designed K–12 esports environments can strengthen student engagement, belonging, collaboration, digital skills, and connections to CTE pathways.

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  • Is STEM/STEAM Enough? Evolving Toward Systems Thinking

    Is STEM/STEAM Enough? Evolving Toward Systems Thinking

    Explore how learning environments can move beyond traditional STEM/STEAM models to support interdisciplinary thinking, collaboration, and complex problem-solving.

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  • The Empowered Instructor — ProSocial Skills in the World of Work

    The Empowered Instructor — ProSocial Skills in the World of Work

    Explore how CTE learning environments can empower instructors, strengthen technical instruction, and intentionally develop the communication, teamwork, adaptability, and ProSocial skills students need in the workplace.

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  • Designed for Every Learner — Inclusive CTE Environments and the Exploratory Pathway

    Designed for Every Learner — Inclusive CTE Environments and the Exploratory Pathway

    Explore how inclusive CTE environments can expand access, reduce barriers, and help students discover workforce pathways from middle school exploration through high school technical learning.

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  • Value Equation — Community Impact, Accountability, and the Design Evidence

    Value Equation — Community Impact, Accountability, and the Design Evidence

    Explore how CTE facility design can strengthen communities, support workforce partnerships, meet accountability requirements, and create equitable opportunities for students and adult learners.

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  • Trades at a Tipping Point

    Trades at a Tipping Point

    Explore how workforce trends, emerging technologies, safety requirements, and evolving CTE programs are reshaping the design of modern career and technical education environments.

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  • Environment as a Tool — Beyond the Classroom Door: Designing Cafeterias, Commons, and Hallways That Support Self-Regulation

    Environment as a Tool — Beyond the Classroom Door: Designing Cafeterias, Commons, and Hallways That Support Self-Regulation

    Explore how cafeterias, commons, hallways, and transition spaces can reduce sensory overload and support student self-regulation, safety, and belonging.

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  • Environment as a Tool — Instruction Lives Outside: Designing Outdoor Learning Environments That Actually Get Used

    Environment as a Tool — Instruction Lives Outside: Designing Outdoor Learning Environments That Actually Get Used

    Explore how thoughtful programming transforms outdoor school spaces from attractive amenities into functional environments teachers can use for everyday instruction.

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  • Environment as a Tool — Within Arm’s Reach: Proximity, Line-of-Sight, and Agentic Engagement by Design

    Environment as a Tool — Within Arm’s Reach: Proximity, Line-of-Sight, and Agentic Engagement by Design

    Explore how circulation, sightlines, and furniture placement give teachers freedom to move while giving students greater agency in how they learn.

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